Elf Revel Wiki

Welcome to the comprehensive reference for Elf Revel, a colony sim where elves compose music, throw revels, and argue about art.

This wiki documents every game system in detail — exact formulas, tick-level behavior, hidden mechanics, and strategy advice. Whether you're a new player figuring out the controls or an optimizer calculating revel satisfaction scores, you'll find what you need here.

The Three-Tier Model

Elf Revel has three levels of intentionality:

  1. You (the Patron) — provide taste, artistic direction, and broad guidance via the chat panel and keyboard commands
  2. The AI Advisor (Curator) — translates your preferences into concrete cultural policies: role assignments, revel scheduling, build orders
  3. The Elves — execute autonomously at the tick level: gather resources, compose music, attend revels, form relationships

The human has taste, the AI has hands, the elves have lives.

How to Use This Wiki

New players — start with Controls and Your First Settlement.

Understanding mechanics — each system page in Core Systems and Art & Culture covers mechanics from overview down to exact formulas.

Optimizing play — the Strategy Guides connect game systems into practical advice.

Every page follows the same structure:

  1. Overview — what the system does
  2. How It Works — mechanics description
  3. Values & Formulas — tables with exact numbers from the source code
  4. Interactions — how it connects to other systems
  5. Tips — practical advice

Game Timing

All game mechanics run on ticks. One day = 100 ticks. One season = 25 days. One year = 100 days (4 seasons). The game starts in Spring.