Role Allocation
Choosing the right role for each elf is a balancing act between resource production, artistic output, and construction progress.
The Four Roles
| Role | Primary Output | Skill Used |
|---|---|---|
| Gatherer | Wood, Stone, Food, FineWood | Gathering |
| Builder | Building construction progress | Building |
| Composer | Musical compositions | Music |
| Unassigned | Idle — forages, socializes, rests | None specific |
See Roles for detailed per-role behavior and task selection logic.
Allocation Strategies
Early Game (First 50 Days)
With 5-8 elves, a good starting split:
- 2-3 Gatherers — food security and building materials
- 1 Builder — start the build queue (Dwelling → Workshop → Garden)
- 1-2 Composers — begin cultural output, gain Music XP
- 1-2 Unassigned — flexible labor, passive foraging
Why not all Gatherers? Resources accumulate faster, but you miss early composition XP. Music skill levels matter for quality — starting one tick sooner compounds.
Mid Game (Days 50-75, Autumn)
Shift toward stockpiling for Winter:
- 3+ Gatherers — build food reserves above 15 (Winter revel threshold)
- 1 Builder — finish remaining structures
- 2+ Composers — established skill levels produce better compositions for revels
Winter (Days 75-99)
Foraging yields drop to 50% (25% with snow). Adjust:
- Keep at least 2 Gatherers — maintaining food supply is critical
- More Composers — indoor work, unaffected by weather (if Workshop exists)
- Builder if queue remains — indoor construction if buildings are pending
Late Game
Once buildings are complete and resources are stable:
- 1-2 Gatherers — maintenance level
- 0 Builders — reassign once queue is empty
- Majority Composers — the art system is the endgame
Skill-Based Assignment
The Dummy Curator's bootstrap_roles() assigns roles based on each elf's highest skill:
- Highest Music skill → Composer
- Highest Building skill → Builder
- Highest Gathering skill → Gatherer
- Ties → falls through to Gatherer (most useful default)
Should you follow it? Usually yes. An elf with high Music skill produces better compositions faster. But consider:
- An elf with Music 1 and Gathering 8 generates way more resources as a Gatherer
- XP formula is linear (level × 50 per level), so low-skill elves catch up eventually
- Aesthetic position affects composition genre — an elf with extreme aesthetic values produces more distinctive work
Specialization vs. Generalization
Specialization (few role changes):
- Pros: faster skill growth, higher quality output
- Cons: fragile if an elf departs, resource bottlenecks
Generalization (frequent role changes):
- Pros: flexible, resilient to departures
- Cons: slower XP growth, lower quality output
Recommendation: specialize your best elves (highest skills) and keep 1-2 generalists as flexible labor. The XP curve is linear — every tick of role time matters.
Interactions
- Roles — detailed role behavior
- Skills — XP formula and level effects
- Satisfaction & Departure — departing high-skill elves hurt most
- Seasonal Planning — seasonal role adjustments