Controls

Complete keybinding reference for Elf Revel. The game is controlled entirely via keyboard.

Core

KeyAction
SpacePause / Resume simulation
+ / =Speed up (1x → 2x → 4x → 8x)
-Slow down
Arrow keysPan map (when map focused)
TabCycle focus: Map → Chat → Events
BackTab (Shift+Tab)Cycle focus backward
EscClose overlay / deselect / back
Ctrl+CQuit
?Help overlay (press any key to close)

Elf Selection

KeyAction
1-9Select elf by number
,Cycle to previous elf
.Cycle to next elf
EnterOpen elf detail popup (when elf selected)

Screens (Full Overlays)

Each screen opens a full overlay. Press the same key again or Esc to close. You can switch directly between screens by pressing another screen key.

KeyScreenWhat It Shows
sSettlement OverviewPopulation, resources (Wood/Stone/Food/FineWood), buildings, daily production rates
aArt GalleryAll compositions with genre, quality, properties, titles, descriptions
xRelationshipsElf-to-elf bonds (friends, rivals, mentors) with relationship strength
vRevel HistoryPast revels: when they happened, who attended, what was performed, satisfaction
bBuild ManagementBuild queue: pending and completed buildings with progress
wWork AssignmentsElf-by-role grid for reassigning roles

All screens support Up/Down to scroll.

Work Assignments Screen

The Work Assignments screen (w) uses a cursor-based grid:

KeyAction
Up/DownSelect elf row
Left/RightSelect role column
EnterAssign the selected role to the selected elf

Current assignment shows as [X] in green. Cursor cell is highlighted in cyan.

Panels & Modes

KeyAction
rToggle roster sidebar (list of all elves with mood indicators)
eToggle events panel (scrolling settlement event log)
lEnter look mode (inspect tiles on the map)

Look Mode

In look mode, a cursor appears on the map for tile inspection:

KeyAction
Arrow keysMove look cursor
w/a/s/dPan camera (WASD)
EnterSelect elf at cursor position
nName the location at cursor position
, / .Cycle elves (from cursor)
Esc or lExit look mode

Chat (AI Advisor)

KeyAction
/Open chat input (from map focus)
Tab → typeFocus chat panel, then type freely
EnterSend message to the curator
EscCancel / close chat input
Up/DownScroll message history (when chat focused)

See How the Curator Works for what the advisor can do.

Actions

KeyAction
dCycle artistic direction: Balanced → Favor Mastery → Favor Originality → Favor Emotion
iWatch/unwatch selected elf (marks for tracking in detail view)
fToggle favorite on selected composition (in elf detail)
j/kNavigate between compositions (in elf detail)

Tips

  • Pause often (Space) — the simulation runs even while you browse screens
  • Events panel (e) is the most informative panel — it shows compositions, relationships, mood shifts, spirit warnings, and season changes
  • Name locations via look mode (l → navigate → n) — named spots persist and appear on the map