UI Guide
The main screen is a terminal interface with several panels and overlay screens.
Main View
Map (Center)
The map shows your settlement on a procedurally generated terrain grid. Elves are colored letters moving across the landscape.
| Glyph | Meaning |
|---|---|
| Colored letters | Elves (each has a unique color) |
. | Meadow |
# | Stone |
~ | Water |
T | Ancient Forest |
t | Young Forest |
= | Wall (player-built) |
| Building glyphs | Dwellings, Workshops, Gardens, Feast Halls |
See Terrain for full details on each tile type.
Status Bar (Top)
Displays the current game state at a glance:
- Season and day: e.g., "Spring Day 12 (Day)"
- Weather icon: current weather condition
- Curator mode: which advisor is active (Dummy or LLM)
- Speed: current simulation speed (1x-8x)
- Pause indicator: shows when paused
Footer Bar (Bottom)
Shows resource counts (Wood, Stone, Food, FineWood) and a condensed status line with season and temperature.
Elf Detail Panel (Right, when selected)
Select an elf (1-9 or ,/.) then press Enter to see:
- Mood — current morale state and active modifiers
- Needs — bar display for Rest, Sustenance, Beauty, Stimulation, Company
- Current task — what the elf is doing right now
- Skills — Music, Building, Gathering levels with XP progress
- Compositions — portfolio of works (navigate with
j/k, favorite withf) - Relationships — bonds with other elves
- Aesthetic position — four-axis position (structure, tradition, emotion, social)
Events Panel (Right, toggle with e)
A scrolling log of settlement events:
- Composition completions
- Relationship changes (new bonds, breakups, mentoring)
- Mood shifts and need warnings
- Revel announcements and results
- Forest spirit warnings
- Season changes and notable weather
- Departure warnings and departures
Roster Sidebar (Right, toggle with r)
List of all elves with mood indicator icons. Quick way to scan settlement morale at a glance.
Overlay Screens
Press any screen key to open a full overlay. Overlays replace the main view until closed with Esc or by pressing another screen key.
Settlement Overview (s)
Population count, resource stockpiles with daily production/consumption rates, and a list of completed and in-progress buildings.
Art Gallery (a)
Every composition in the settlement, showing:
- Title (three-part procedural name)
- Composer
- Genre family and base type
- Quality scores (mastery, originality, emotional)
- Properties (up to 15 attributes)
Relationships (x)
Grid of all elf-to-elf bonds with type (Friend, Rival, Mentor) and strength value. See Relationships.
Revel History (v)
Record of past revels: date, location, attendees, performances, and audience satisfaction. See Revels.
Build Management (b)
Build queue showing pending construction with progress bars, plus completed buildings.
Work Assignments (w)
Interactive elf-by-role grid. Cursor navigation to reassign elves between Gatherer, Builder, Composer, and Unassigned. See Roles.
Chat Panel (Bottom)
The chat panel shows your conversation with the AI cultural advisor. Press / or Tab to focus, type a message, and press Enter to send.
The curator responds based on settlement state and your artistic direction. See How the Curator Works.