Spirit Management

The forest spirit tracks ecological balance. Keeping it in Harmony (0-20) is essential — higher states bring terrain effects and reduced yields.

The Anger Budget

Every forest clearing adds anger. Every dawn removes some. Your goal is to keep the net change negative.

Anger Sources

ActionAnger AddedNotes
Clear Young Forest+5Standard penalty
Clear Ancient Forest+5Same penalty, but you lose more beauty
Clear any forest in Spring+7Spring penalty is higher (forest is awakening)

Calming Sources

SourceAnger RemovedWhen
Natural dawn decay-1Every dawn (except Winter)
Natural dawn decay (Spring)-2Spring doubles natural healing
Garden-2 per gardenEvery dawn, all seasons including Winter

Safe Harvesting Rates

With 0 Gardens:

  • Non-Spring: clear 1 forest per day → net change = +5 - 1 = +4/day. Spirit enters Tension in 5 days.
  • Not sustainable. Build a garden first.

With 1 Garden:

  • Non-Spring: +5 - 1 - 2 = +2/day. Slow accumulation — budget ~10 clearings before hitting Tension.
  • Spring: +7 - 2 - 2 = +3/day. Faster accumulation due to higher penalty.

With 2 Gardens:

  • Non-Spring: +5 - 1 - 4 = 0/day. Break-even. You can clear 1 forest per day indefinitely.
  • Spring: +7 - 2 - 4 = +1/day. Slight net positive — still need to pace.

With 3 Gardens:

  • Non-Spring: +5 - 1 - 6 = -2/day. Net healing. Clear freely.
  • Spring: +7 - 2 - 6 = -1/day. Still net healing.

The Winter Problem

The spirit doesn't heal naturally in Winter. No dawn decay occurs. But Gardens still work.

  • With 0 Gardens in Winter: any anger accumulated persists until Spring.
  • With 2 Gardens in Winter: -4/dawn. Spirit heals through gardens alone.

Key insight: build gardens before Winter. They're your only defense against persistent anger.

Recovery Timelines

If the spirit reaches Anger (76+) and you stop clearing:

GardensDays to Harmony (from 76)Season Assumed
056 daysNon-Winter
126 daysNon-Winter
215 daysNon-Winter
310 daysNon-Winter
0Never (in Winter)Winter
219 daysWinter

State Consequences

StateMeterEffect
Harmony0-20No effects. All is well.
Tension21-50Warning events in the event log.
Displeasure51-75Terrain effects, reduced resource yields.
Anger76+Active interference with the settlement.

Interactions